Creature Maturity Levels
Attributes of the creatures and Damage vs. Armor calculations. When adding an armor, you will see the average damage and decay by default, based on a 50% to 100% damage interval with a random distriburion. You can change this to Max damage, Min damage and Critical hit in the dropdown menu. Armor decay is explained on the Armor Decay page. Showing 3528 of 56 items.
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Attacks/minCreatureMaturityHealthRegen. SpeedDamageDanger LevelHP/LvlThreatTaming Level
 Bank RobberSingle Maturity Mob0 5400 
 Elvis DragonMature3010 1605257.948160 
 Old3420 1527048.951984 
 Young2640 1604756.242240 
 Provider3900 1847750.671760 
 Guardian4440 2018651.689244 
 Dominant5050 2069652.6104030 
 Prowler7460  11266.6  
 Stalker8490  12667.4  
 Alpha5750 2099063.9120175 
 Old Alpha6550  11955  
 EmpiRecently Hatched50 822540 
 Young100 10333.3100 
 Empis WaspMature880 492930.34312 
 Young850 402632.73400 
     HPHP/sHP   Level
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Latest update: 05-11-2024 12:33:35 (Local Time), Edit properties, Edit columns

Empty fields mean either not applicable or unknown value. Descriptions may be found when you hover the mouse over the column headers or cells.


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